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Unread 07-26-2009   #11
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Quote:
Originally Posted by monomonkey View Post
Now that I'm actually working on my own project in RPG Maker (XP though... don't know how you can stand 2003), I can see just how annoying it is to work with it. I think both choices are going to be a pain to code.

What about having the party get split up and each have to go through a mini-dungeon? The ones who fail along the way end up as servants to the "boss".

To be honest I was going to do something similar to that with my own game but decided not to.
Mmmmm... it would be a pain in the ass, wouldn't it. Yeah, rm is bad for that, haha.

I suppose, then, select traps are probably the best. Like story events in the dungeon where they can get converted.
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