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View Poll Results: What would be the perfect type of BE game? | |||
Platformer |
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60 | 10.42% |
Shooter |
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56 | 9.72% |
RPG |
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342 | 59.38% |
Puzzle |
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56 | 9.72% |
Stealth |
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37 | 6.42% |
RTS |
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23 | 3.99% |
Flight |
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10 | 1.74% |
Sim |
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151 | 26.22% |
Adventure |
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177 | 30.73% |
Something Else |
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32 | 5.56% |
Multiple Choice Poll. Voters: 576. You may not vote on this poll |
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#61 |
Slave to the Process Forum
Join Date: Jul 2007
Posts: 8,508
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Re: What Would Be Your Perfect BE Game
A game similar to Fable II. You fight like normal, making it a bit less 'strange' but for certain stats your character changes. More strength more curves, more skill bigger breasts, so on so forth. It could work beyond normal BE and have growth and AP too. Either way, it'd need a bit more filled in. But that's my idea... being I find fighting with boobs strange. Wouldn't that hurt?
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#62 | |
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: What Would Be Your Perfect BE Game
Quote:
For example, one could say that a fight is a contest between two or more sides where the goal is to prevent the other sides from getting to decide what happens afterwards. Killing opponents is only one possible way of winning - exhausting them, persuading them to submit, or just making them immobile are all valid and effective techniques. Of course, by this definition a friendly game of rock-paper-scissors is a fight. That might sound strange - but remember that the purpose of a fight in a game is to be an 'interesting challenge' in the way of a goal. Heck, some of the more action-packed B.E. fiction out there is as choreographed as any well-narrated fight. As an example of a hypothetical process-based 'combat', imagine an encounter where the participants try and BE eachother into immobility - or at least to distraction. EDIT: In all honesty, since traditional combat in a BE-based game would (I assume) involve attractive women being brutally injured, I'm not too eager on it. I've no objection to violence in games, nor to sex, but both at once can be a bit of a turn off for me. Last edited by Tinn; 11-04-2009 at 12:11 AM. |
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#63 |
Frequent Poster
Join Date: Aug 2008
Posts: 349
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Re: What Would Be Your Perfect BE Game
i would do a mmorpg where you spend yur stats as you wish and the body evolves with it
strength=more muscle vitality=taller magic power=BE luky=butt/belly etc... is an example, then you would grow as your character develops and all would be diferent in a massive played world |
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#64 | |
Slave to the Process Forum
Join Date: Jul 2007
Posts: 8,508
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Re: What Would Be Your Perfect BE Game
Quote:
Anywho. Also to state my explaination on the whole 'beautiful women fighting' thing. I was more or less thinking that your main character was the main victim of BE and whatever you fight didn't have to be a woman or BE'd at all. And even so, I'm not a big fan of gore... at least not with women. And things such as that are always a option. If adding stab wounds and scratch marks were required, games like Soulcalibur wouldn't be rated T so that the teen male populous could bask in the female character's glorious bosoms that they obviously bought the game for. *Wink* Anywho, that was just my suggestion. Some of the other ideas are real swell. My only in-put is that when breasts are larger than a person what point is there in the person being attached? But yet again, own opinion. The good of the many over the need of the few I'd take it. |
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#65 | |
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: What Would Be Your Perfect BE Game
Quote:
Hmm... Your mention of breasts being larger than their owner made me think of a new game concept. Y'know how in some RTS games there are construction-type units that 'deploy' and become buildings? I'm sure there's some way BE could be used, there. Of course, such a game would probably need lactation (for resources) and pregnancy (for new units), so it might not be for everyone. Oh, and the violent content thing wouldn't necessarily be a good idea, either... maybe the goal could be to nonviolently capture and convert people (or sex-hating genderless aliens) to your cause, or something. On balance, I think the princess-maker game has more potential. Ah, well. |
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#66 |
Custom User Title
Join Date: Apr 2008
Location: Canada
Posts: 679
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Re: What Would Be Your Perfect BE Game
The obvious antagonists that would need to be converted would be nuns.
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#67 |
Slave Trainer
Join Date: Jan 2006
Location: Oildale
Posts: 507
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Re: What Would Be Your Perfect BE Game
posting my opinion for what it is worth:
1: rts would be a neat thing and I don't mind those elements at all. if you need help with ideas for that I am willing. 2: RPG stats to change is a cool thing but story line would be hard to incorperate with the changes. (also willing to help) 3: Princess-maker-esk game of the three here it is probably the one I would say would make the most since. (umm no idea if I could be of help still willing) ok retreating back to my cave.
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will think of something next time |
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#68 |
Frequent Poster
Join Date: Nov 2007
Posts: 111
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Re: What Would Be Your Perfect BE Game
I voted for RPG myself (also a few others).
Whenever I thought of this I always saw the BE as being both a hindrance and an aid at the same time. Larger breasts would drop evasion/agility/speed making it easier to get hit and criticals more likely, but in exchange strength and int go up. As you level up the penalty decreases allowing you to go larger, or you could choose to keep them their normal size and play a defensive build. (balancing this part would be the hardest, because it would either make the early game too hard and the end too easy, or make the whole system pointless if it doesn't affect enough.) Enemies would obviously be able to use skills that alter your size. You would be able to adjust your size in battle too (at the cost of a turn), the amount you can adjust per turn will be small at first but increase as you level up. Equipment would work like standard RPG equipment boosting stats, though I'm sure a few special items could be added to either increase your bust without penalty, or lower the penalty cost for growth. Cursed equipment might cause random irreversible growth until you get it taken care of. Of course one thing that would need to be figured out is if this would be an RPG with BE elements, or a full blown hentai RPG, the first would have more traditional enemies/skills/items, the second would have more "unique" ones and give more leeway to get away with stuff. |
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#69 | |
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: What Would Be Your Perfect BE Game
Quote:
I'd like to see decent integration of in-combat and non-combat challenges. Navigating a doorway should be a legitimate challenge in game - one that might come up while trying to flee from a dangerous (but larger) opponent. I guess that might be why I favour the roguelike concept. On an unrelated note, I can't see how BE would increase INT... unless it was the extra nervous tissue? |
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#70 | |
Frequent Poster
Join Date: Nov 2007
Posts: 111
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Re: What Would Be Your Perfect BE Game
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#71 |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: What Would Be Your Perfect BE Game
Or maybe they're priestesses of the Life Goddess and she imbues them with power through their breasts.
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![]() I love 'em. Last edited by Muhznit; 11-09-2009 at 07:04 PM. |
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#72 | |
Slave to the Process Forum
Join Date: Jul 2007
Posts: 8,508
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Re: What Would Be Your Perfect BE Game
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