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What Would Be Your Perfect BE Game - The Process Forum
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View Poll Results: What would be the perfect type of BE game?
Platformer 60 10.42%
Shooter 56 9.72%
RPG 342 59.38%
Puzzle 56 9.72%
Stealth 37 6.42%
RTS 23 3.99%
Flight 10 1.74%
Sim 151 26.22%
Adventure 177 30.73%
Something Else 32 5.56%
Multiple Choice Poll. Voters: 576. You may not vote on this poll

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Old 11-11-2009   #1
Muhznit
The Magical Mammary Man
 
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Re: What Would Be Your Perfect BE Game

Quote:
Originally Posted by Zman View Post
Muhznit, have you played games like lode runner, jumpman or Kings Valley. They are plateformer puzzle type games that you must solve by figuring out the puzzle before you can make it to the next level. It would be neat if there was a female heroine that needs to use breast expansion to get through the puzzle.
Here is a sight where you could find all sorts of retro type games that can inspire you.
http://www.classic-retro-games.com/Puzzle_games_8.html

Retro-remakes is here
http://www.remakes.org/
Lode Runner: No.
Jumpman: Isn't that the old way of saying "Mario"?
King's Valley: No.

Platforming Puzzle would probably be the best option for a Breast Expansion fetish game. Making sure your breasts are a certain weight to activate switches that open narrow doors into rooms filled with a pink gas that makes you lactate profusely, hindering your ability to avoid sliding towards the tentacle monster pit seems to be a fun idea.

My only personal platformer puzzle experience though, comes from playing N and Mario vs. Donkey Kong on the GBA. The latter had a bad habit of making me want to tear my hair out.
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Old 11-13-2009   #2
Tinn
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Posts: 74
Re: What Would Be Your Perfect BE Game

Mmm, I'd be careful around puzzle platformers. Sure, there's great potential, but poor puzzle design can ruin such a game.
Not that I'm saying no-one here could produce a decent puzzle, of course, just that anyone who makes the attempt should be pretty sure of themselves - and should get some careful playtesting and feedback before they release. It's easy to make a puzzle that's too difficult, or too confusing, or too frustrating, and not realise it because the solution seems obvious to the puzzle designer.
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