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#13 |
Process Fan
Join Date: Sep 2006
Posts: 77
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Re: Sketchy Animation Test
What framerate are you capping at?
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#14 |
I'm not excited.
Join Date: Apr 2006
Location: Viewing the stars of the future.
Posts: 944
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Re: Sketchy Animation Test
Was this done in Flash or some such? I ask this because I know trying to hand-draw each frame isn't worth the time usually...
Or was it done in something a bit cheaper than Flash? I know Flash and Photoshop have tweening in them... eh. |
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#15 | |
polymorphic perverse
Join Date: May 2005
Posts: 167
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Re: Sketchy Animation Test
That plays at about 8 FPS-- 2/3 of the standard rate for animation. Six of the eighteen frames are keyframes, meaning I really only drew at ~3 FPS. (My goal is/was to get 12 FPS animation with only 3 keyframes per second but without obvious tweening.)
Quote:
Attached is another set of keyframes that I haven't had the time to tween yet. For this set, I just drew the original frame and used Photoshop's warp toolset to generate the subsequent frames. I'll post the final anim here when I get some free time. (Or if someone else wants to have a go at it, feel free!) ^_^ Last edited by Candide; 03-21-2010 at 11:49 PM. |
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#16 |
Lurker
Join Date: Jun 2008
Posts: 15
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Re: Sketchy Animation Test
very nice work! keep it up...
-v8ta |
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#17 |
Frequent Poster
Join Date: Jul 2006
Location: New York
Posts: 463
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Re: Sketchy Animation Test
Very nice, Candide! Is it possible in whatever software you are using to generate the animation to freeze on the last frame for 3-4 seconds? it would give us all time to absorb the results!
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#18 |
Seeker of the bounce
Join Date: Aug 2005
Location: Los Angeles
Posts: 210
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Re: Sketchy Animation Test
Ahh, the second one reminds me of this
http://oppai.appspot.com/swf/Oppai.swf So are you using the liquify tool in photoshop to englarge the breast in each frame or is your method a bit more tedious?
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If they arent jigglin', then she's moving too slow |
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