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#13 |
Cat Boy
Join Date: Jun 2008
Posts: 5,354
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Re: Anyone try "BRINK" yet?
Kapol, i wouldn't want to see the characters as females *shudders*
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#14 |
Cat Boy
Join Date: Jun 2008
Posts: 5,354
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Re: Anyone try "BRINK" yet?
Nononononononnononononononono do not want.
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#15 | |
Slave to the Process Forum
Join Date: Jul 2007
Posts: 8,508
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Re: Anyone try "BRINK" yet?
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Besides, they can't add them now. With males alone the customization available to you is 102 Quadrillion different variations... literally. |
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#16 |
Cat Boy
Join Date: Jun 2008
Posts: 5,354
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Re: Anyone try "BRINK" yet?
with 102 Quadrillion variations your measly money pays for itself!
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#17 |
Slave to the Process Forum
Join Date: May 2005
Posts: 12,781
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Re: Anyone try "BRINK" yet?
The lack of female character options really turned me off on this title.
The mixed reviews it's gotten so far don't seem encouraging either. It's like the reviewers are too confused about it, or too worried to say they don't like it after all the attention it's gotten that they just say it confuses them and call it "weird". To me though it just sounds like Team Fortress 2 with a different graphic engine. I don't see what's weird or confusing about that. It's got single player, something that TF2 doesn't have and then it's a class based team shooter, that's not a new genre or anything. It's got crazy amounts of customization (though no females... which is lame) but once you get passed that.. you don't seem like you have anything special. Which I think people get about it, which is I think why I don't see people singing praises about it. |
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#18 | |
Slave to the Process Forum
Join Date: Jul 2007
Posts: 8,508
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Re: Anyone try "BRINK" yet?
Quote:
When your in TF2, to climb over a box quickly may require a crouch jump that slows you down briefly over the box... or to go around it. In BRINK a single button press at a certain angle makes you vault the box in a single fluid motion, or you mantle off the side, or you just climb over it, or you climb on it then the next box over, and so on and so forth. For once, a Run-and-gun game focuses on the run as much as the gun. And as I said, in-game females would either be realistic or be unrealistic. Unrealistic takes the grit of the game and spits on it with unrealistic bombshell girls that don't look like they could keep their balance running much less jumping up and down walls. Realistic women would disappoint the audience it's made for (Face it, gamer chicks by this point are more interested in the game. The audience a female option would appeal to is very lonely men.) by making them fit their surroundings... making them slightly musclebound with a feeling of tomboy and etc. etc. Plus as I said, yet again, they won't make women because the men alone take up 102 quadrillion different looks. |
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#19 |
You've saved science!
Join Date: Jul 2008
Posts: 6,429
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Re: Anyone try "BRINK" yet?
Played the first few missions and the main thing I have to say that this game needs multiplayer to be played without piles of frustration. The AI on both teams are frightingly idiotic, charging off on their own and recieving the same success a newbie that charges off on their own in TF2. Horribly raped.
The medics in this game can revive someone incapacitated but they use their supply on health boosts to already living characters they don't have any to spare when one goes down. The most frustrating level was a mission where you needed to secure a missile and have one of the operatives hack it. However while I tried securing it the one of the AI controlled operatives runs into the middle of the gunfight and starts hacking it and immediately gets gunned down. This is mostly because how AIs can get hooked on the mission wheel and focus intently on one mission while others on another. In the same mission I decided to instead hold down one of the command posts (an area which gives your team and universal power/health boost) and kept it down for a long time because the same AI rushed into my bullets every damn time. So in short the bots are about as clever as the TF2 bots except instead of mindlessly running towards one control point they split up and mindlessly run towards four control points when they should be pushing the cart.
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#20 | |
Slave to the Process Forum
Join Date: May 2005
Posts: 12,781
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Re: Anyone try "BRINK" yet?
Quote:
Also.. the customization is probably massively overstated. I'm sure they're counting slight differences like color and minor adjustments to sliders as if it were a unique look. |
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#21 |
Frequent Poster
Join Date: Jan 2006
Location: The Golden State
Posts: 207
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Re: Anyone try "BRINK" yet?
Ah, yes, Brink on the PC...
One of the things I enjoy about Brink is the emphasis on teamwork. Objectives must be taken, and they are class-based. Luckily, the game allows you to switch classes at command posts, as well as inform you of how many of that class is in play. You can also switch weapons at command posts. There is no K/D ratio, something I believe is refreshing in a team-based game. At the end of the match, the game will mention who got the most kills, but doesn't show the number of kills. The scoreboard reflects who got the most XP, I.E. who played their class role. Pretty much everything grants XP, from landing a hit on an enemy to healing a teammate. While the above mentioned are pluses, Brink suffers in a lot of manners. It's an old-school shooter, meaning it will take a good amount of bullets to put someone down. I recalled the original Quake as I was playing. For those looking for a Call of Duty-style shooter, Brink isn't it. As long as you are aware of this fact, you should be okay with Brink's shooting mechanics. My biggest gripe is not the amount of bullets you fire, it is every weapon feels the same. The parkour element is awesome when it works. You gain three body types during the course of the game and each one changes the amount of movement you are allowed. Lights can wall-run and have the most freedom of movement at the cost of less health. Mediums are the default, basic speed and functions. Heavies can take more damage, but are slow and not allowed certain moves. This would be great if you could switch during a match. Alas, you pick one and can't change it on the fly. Also, the depth-perception is off. A move you think you can manage falls short and the "Hail Mary" jump you initially make turns out to work. Certain objects work smoothly with the SMART system and others don't. For a game about the freedom of movement, several locations in the environments which you should be able to climb on or reach are restricted. The environments themselves are very linear. BRINK is a game with good ideas which doesn't quite live up to its potential. I'm echoing several game reviews I've read, but I've also spent 15+ hours in-game. I've had some fun moments, but I don't foresee BRINK taking over the 200+ hours in Battlefield: Bad Company 2 (team-based) or 250+ hours in Call of Duty: Modern Warfare and Black Ops (lone wolf) I've put into those games. As always, your mileage may vary. Last edited by Hardcase; 05-14-2011 at 11:05 AM. |
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#22 |
Slave to the Process Forum
Join Date: Jul 2007
Posts: 8,508
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Re: Anyone try "BRINK" yet?
Penny Arcade has put in their two cents. As well as a comic depicting the greed that is a minigun obsessed medic.
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#23 |
Slave to the Process Forum
Join Date: May 2005
Posts: 12,781
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Re: Anyone try "BRINK" yet?
Also I just noticed it's metascore of 71. Between the lackluster reviews and the average score, it seems the general consensus is that the game isn't all it that great. I'd considered trying it out, but there's no demo and the impression I get is that it's not a wise investment at full price.
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#24 |
I'm not excited.
Join Date: Apr 2006
Location: Viewing the stars of the future.
Posts: 944
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Re: Anyone try "BRINK" yet?
Hunh? male and female models taking 2x the time and energy?
I'm not sure what programming school you heard that from, but streamlining clothing has been around for a LOOOOOONG time. Every Play.. uhm.. I don't know... World of Warcraft? All their clothing is malleable. They don't have different clothing for different genders, All clothing works on all genders. Why? Because of stretch mapping. (not its technical term but eh..) The equipment then scales up and down depending on the size of your character. A Gnome can wear the exact same equipment as a Tauren thanks to this. All they have to do is put a bit of effort to make it work with higher definition models, then they just have to start making clothing after the original designs are through. As games have progressed, they invent new applications and programs that do most of the dirty-work for the programmers. |
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