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#37 | |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Brainstorming for Cow Girl Flash Game
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I'd suggest implementation of a "Sandbox mode" to encourage having whatever kind of cowgirls you want, but sandbox-style gameplay doesn't seem to click well with the idea of raising a farm full of cowgirls. Since customizing the way the farm operates is a part of the main form of gameplay, a sandbox mode would just be redundant.
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#38 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: Brainstorming for Cow Girl Flash Game
Then I guess it would come down to Shinigami's breadth of tastes in cowgirls. ^^;
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#39 |
Frequent Poster
Join Date: Nov 2005
Posts: 281
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Re: Brainstorming for Cow Girl Flash Game
I have to agree with Soylent Orange on the range of customization and type of cowgirls. Also with the emphasis on there actually being a game to it, rather than just a fetish dispenser.
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#40 |
Cow Girl Enthusiast
Join Date: Nov 2006
Posts: 62
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Re: Brainstorming for Cow Girl Flash Game
I'd hate for discussion to get bogged down too much on one aspect, as complex and important as it may be. After some thought I'm leaning on the end of not having anthro-ness being a limiting factor on roles. My rational is that I want the game to be palatable to more people than less. I feel that treating the anthro-ness as an aesthetic such similar to an outfit with small bonuses will allow for the greater mod-ability as well. The weight gain/loss feature I wish to implement is planned to be balanced in that it will create small bonuses and demerits to stats that could be made by other means as well. And don't forget we can still take account for events like milking with udders for hot steamy text.
The focus on specialization of the cows should fit the bill for differentiating a player's herd. I'll need to toy with the types of specializations cow girls can take, but the main goal is to force the player to make a variety of different cows. This achieves two fundamental game design goals; encouraging a path for progression, and forcing the player to experience all the aspects of a game. I know the same can be said about the anthro design, but this method would be more acceptable the greater number of players. Taking this direction would also allow me to make anthro-ness entirely optional and toggle-able like futanari and tentacle monsters are in Slave Maker. As for other discussion, I'm curious to think up of more activities one can do on their farm with their cow girls. Think on the lines of particular actions such as milk cows, or tend field. Also what could happen if more than one cow participates in a single activity. I'm also curious on what sort of small adventures can be had by exploring the nearby areas, say a forest or lake with your cow girl. These would be things like finding exotic items, but remember, no combat stuffs :/ but we could probably do stats checks.
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Creator of Cow Girl Farmer and Feeder Fantasy Text Game Download links at my blog. TickTockGames |
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#41 |
Greenskin Imp
Join Date: Jan 2006
Location: WHERE AM I?!
Posts: 837
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Re: Brainstorming for Cow Girl Flash Game
I only have a few moments, but I simply had to drop in and say this about this idea:
Such. Epic. Win. ಥ ⌣ ಥ
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"Oi! Is it forcey-funtime yet?" |
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#42 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: Brainstorming for Cow Girl Flash Game
Wel, when you're talking stat checks, the kind of activities are necessarily limited by the kinds of stats we can check against? Is it the standard D&D STR/DEX/WIS/CON/INT/CHA? A Fallout-Esque S.P.E.C.I.A.L.? An early-Final Fantasy Strength/Intelligence/Agility split?
You tell me what kind of stats there are and I'll be able to come up with all kinds of scenarios and events for them. ![]() |
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#43 | |
Cow Girl Enthusiast
Join Date: Nov 2006
Posts: 62
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Re: Brainstorming for Cow Girl Flash Game
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How those main stats are raised I'll need to think about, but I'm just guessing it will be some sort of feed back loop with the feats. I dunno how we can use wisdom, but I'm laughing inside at how low these cows' dexterity may become.
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Creator of Cow Girl Farmer and Feeder Fantasy Text Game Download links at my blog. TickTockGames |
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#44 | |
Lurking
Join Date: Jul 2008
Posts: 197
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Re: Brainstorming for Cow Girl Flash Game
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Too much Wisdom would obviously lead to rebellion, against your farm or the practice as a whole depending on your moral choices (not a karma meter, but how you treat your cowgirls and whether you'd be willing to let them be independent). |
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#45 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: Brainstorming for Cow Girl Flash Game
Ha, you're right, Dex would be a pretty useless stat.
How about combining them into four stats? Physical- anything relating to completing a task of labor. Mental- anything requiring book-smarts, like accounting and so on. Emotional- Anything requiring people skill, like administration, being a receptionist, etc. Maternal- A catch-all for all the cow-ish activities like expressing milk, giving birth, raising new cowgirls, etc. That will probably be less of a monster stat-wise to keep track of, you think? |
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#46 | |
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: Brainstorming for Cow Girl Flash Game
Ah, thanks for the compliment, SoylentOrange.
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Unfortunately, the easiest way to preserve strategy with this option would be strictly limit the improvement of abilities a cowgirl doesn't have advantages for, e.g.: if a girl doesn't have the 'good milker' advantage, she'll never give more milk than an average human, barring ultra-rare game events. It sounds like the general consensus is to allow substantial improvement of any cowgirl, though. Ah, well. |
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#47 | |
Cow Girl Enthusiast
Join Date: Nov 2006
Posts: 62
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Re: Brainstorming for Cow Girl Flash Game
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This allows for players to have cow's look however they want, get the appropriate flavor text for actions, and need to mix up their cows to take advantage of all the specializations.
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Creator of Cow Girl Farmer and Feeder Fantasy Text Game Download links at my blog. TickTockGames |
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#48 | |
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: Brainstorming for Cow Girl Flash Game
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I reckon we should be able to find a happy medium. |
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