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#97 | |||
Lurking
Join Date: Jul 2008
Posts: 197
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Re: Brainstorming for Cow Girl Flash Game
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The idea of the ranch being sort of like a boarding house/farm/factory hybrid would be dandy. The girls being characters rather than objects who are willingly employed due to personal/economic situations seems like it works well. I feel the best way to handle it would be for them to receive food and shelter along with an allowance as their form of payment, allowing them larger sums if they take on other responsibilities on the ranch (cooking, cleaning, repairs, plumbing, exercise coordinating, budget management, etc). It also allows for you to go into town to look for new recruits, and for people to have differing ideas on whether what you do is right or wrong. Quote:
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#98 |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Brainstorming for Cow Girl Flash Game
I suppose I'll give my .02 USD on a "light" backstory.
•In <timeperiod>, there is a shocking discovery that human breastmilk was drastically healthier for humans than cow's milk. (who knew?) •As humanity slowly adjusted to this realization, the social stigma of "breastmilk = icky" began to decline and numerous women started to volunteer to give their own milk, sometimes for profit. •After a stunning discovery of <plot device that gives you an advantage no other competitor has> You <and possible love interest> attempt to enter the competitive market. If we get to hear names of competitors, at least one of them must be called "DD Dairy".
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#99 |
BE fanatic
Join Date: Nov 2007
Posts: 26
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Re: Brainstorming for Cow Girl Flash Game
Personally I'd prefer if appearance has little to do with performance of various tasks. I know it's not a realistic view on the whole idea, but getting too realistic with an idea like this will start creeping into the realms of uncanny valley/squick. Some generic stats with baselines determined by your cowgirl's "breed" and how difficult it is to raise a particular stat would be fun enough for me.
Errrr let me try to reexplain, I'm of the camp that all types of cow girls can max out any stat, just a matter of how difficult or long the process will take depending on their body type/breed/whatever. With drugs, there should be a diminishing results effect. Like the more you feed her a breast growth drug, the less effective it becomes. That way most things shouldn't hit the realms of insanity like barn sized boobs or something crazy like that. There should also be a quality system for the milk as well. Depending on your particular cow's stats, determines the quality of the milk she produces. The better the milk, the higher a price it fetches. I think this would be able to overcome the hurdle of producing enough money for later game stuff without having to have a gigantic herd of cowgirls. |
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#100 |
Lurker
Join Date: Jan 2006
Posts: 22
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Re: Brainstorming for Cow Girl Flash Game
I have to admit, I'm not sure how running a farm like a business could have worse connotations than outright owning the cowgirls there. But as for items that change their stats, I think that while changing their lifestyle makes sense, players will probably have an easier time keeping track of concrete objects they give to the cowgirls. So I wouldn't count those out as an option.
As for size restrictions, that's a matter of personal taste...so maybe having that as an option in the game would be a good idea, so those who prefer things to stay more realistic (in a relative sense) can toggle that when they start a new game, and don't have to worry about it again. Then others who don't care as much about realism can leave it as is, and make things as crazy as they want. Or vice versa. |
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#101 |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Brainstorming for Cow Girl Flash Game
In a game practically built around a form of objectification, negative connotations are going to be there whether we like it or not. I mean, the majority of women we'll interact with in this will have lactating tits the size of her head. It's probably best to just deal with the lesser of multiple evils instead of trying to eradicate them altogether. It's not like we're milking them to exhaustion then sending them off to the slaughterhouse.
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#102 | ||
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: Brainstorming for Cow Girl Flash Game
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...And perhaps ironing-board-to-barn-sized effects could still be granted as a reward for completing certian extra-long subplots. This touches on another area I've been meaning to bring up: specific effects of certian sizes. With both breast expansion and weight gain, certian sizes should realistically bring advantages and disadvantages, such as (for breast growth) difficulty reaching certian things, an increased liklihood of tripping, the inability to be milked without assistance, loss of the ability to stand, complete immobility, inability to pass through doorways, the ability to be used as shelter for other cowgirls, the ability to be used as a flood barrier, and so on. Now, some of those only make sense for sizes that might not end up being in the game, but it would be nice if some of the smaller sizes had an effect on (at least) the flavour text for actions and events. Perhaps certian items could be used to get around some or all of these disadvantages (Muhznit's wheelbarrows or specially-modifed tractors would work), or more mobile cowgirls could be given the task of 'helping out' girls too big to move, reach and/or milk themselves? Quote:
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#103 |
Process Fan
Join Date: Feb 2007
Posts: 37
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Re: Brainstorming for Cow Girl Flash Game
hmmm...
Come to think of it, Hatou of animal office (see page) http://www.yomogi.sakura.ne.jp/~hato..._o_f001-5.html has been trying to make a game somewhat similar to this for a very long time now. It might be a stretch, but you may want to talk to him and see if he would be interested in the very least. ...I don't know, just a thought...back to lurking. |
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#104 | |
Greenskin Imp
Join Date: Jan 2006
Location: WHERE AM I?!
Posts: 837
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Still it would be something to consider down the line once this game is established and going.
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#105 |
BE fanatic
Join Date: Nov 2007
Posts: 26
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Re: Brainstorming for Cow Girl Flash Game
I'm curious if we as a community could raise enough money to hire an artist for this project
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#106 |
Process Fan
Join Date: Dec 2009
Posts: 59
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Re: Brainstorming for Cow Girl Flash Game
I'd like to see an artist, but I reckon you wouldn't be able to draw the whole thing. Maybe for locations and a few stages, but unless you could get a dedicated artist who'd do lots for very little, or free, I might be out of range.
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#107 |
BE fanatic
Join Date: Nov 2007
Posts: 26
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Re: Brainstorming for Cow Girl Flash Game
I don't quite understand. Are you saying you can do some art? Or are you just pointing out that we'd need a fair bit of money to get an artist to draw that much stuff for us? Because I figured that would be self evident. Sorry if I'm sounding rude or whatnot, I'm just really tired at the time of this posting.
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#108 | |
Process Fan
Join Date: Dec 2009
Posts: 59
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Re: Brainstorming for Cow Girl Flash Game
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