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#121 | ||
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: Brainstorming for Cow Girl Flash Game
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Ooh, how about some kind of illness that causes cowgirls to revert to being normal humans (with realistic lactation rates and everything) until cured? Oh! And if you leave it untreated too long, the effects can become permanant, and you'd have to start transforming the girl from scratch! |
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#122 | |
BE fanatic
Join Date: Nov 2007
Posts: 26
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Re: Brainstorming for Cow Girl Flash Game
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#123 | |||
ROCK YOU !!
Join Date: Jan 2006
Location: Tip O' Texas
Posts: 321
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Re: Brainstorming for Cow Girl Flash Game
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http://seantheflexguy.com/blog/2007/...obe-air-1-beta |
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#124 | |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Brainstorming for Cow Girl Flash Game
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Breast Colds. Basically, a cowgirl gets a "disease" which makes her breasts leak thickened milk (somewhere around the consistency of whipped cream) and occasionally she has a "breast sneeze" where she unleashes a ton of milk all at once in a violent burst that makes a milky mess of everything in front of her. AND it's contagious. How's that for a crazy idea?
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#125 | |
Cow Girl Enthusiast
Join Date: Nov 2006
Posts: 62
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Re: Brainstorming for Cow Girl Flash Game
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If you want to know more about the project setup I'm using, it's a bit odd as there's not too much documentation as its pretty new. I'm using Flash Builder 4.5 in conjunction with Flash Professional CS5.5. This is different from the Adobe AIR or mobile projects. The advantage is that I can write the code through the Eclipse based Flash Builder IDE and be able to debug (which is a nightmare in plain old flash) and be able to make my interfaces and visual do-dads in Flash Pro and have classes that utilize them automatically made for use in Flash Builder. Of course figuring all this out took me a frustrating week, but it seems to be worth it so far. On a different note, I'll also do some investigating into kick starter. Some buddies of mine used it for the game they are developing and was a huge success for them. I need to find out what I can get away with this being a H-game of sorts and if its even feasible (this is suppose to be free for everyone and I'm the only person working on this ATM). Eh, we can always dream. EDIT: As for the tagging for player preferences, I'm thinking I can add an extra field in the XML that uses tags that can be in checked against a list of the player's preferences. It shouldn't be hard to implement, but that's down the road.
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Creator of Cow Girl Farmer and Feeder Fantasy Text Game Download links at my blog. TickTockGames Last edited by TickTock; 09-01-2011 at 12:14 PM. Reason: Extra Notes |
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#126 |
BE fanatic
Join Date: Nov 2007
Posts: 26
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Re: Brainstorming for Cow Girl Flash Game
If I remember right, for local file databasing only, lots of apps use SQLite.
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#127 | |
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: Brainstorming for Cow Girl Flash Game
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Any sickness whose main symptom is causing busty girls to be covered in whipped cream gets my approval. I am wondering how to balance it game-wise, however. Unless there's some kind of supply and demand modelling, I don't imagine there being much of a penalty for switching to selling whipped cream instead of milk, which would encourage players to game the situation, deliberately 'sickening' entire farm. I guess the loss of milk to sneezes could cut into profits, but one could minimise the losses by milking early and often. Perhaps the infected cream shouldn't be saleable, since it'd presumably infect any women who drank it - though of course, it could still be stored and used around the farm, and might even be a necessary ingredient of some of the more potent recipies. Alternatively, it might be possible for cowgirls to gain immunity to the condition (or at least, to particular strains of it), so that while players could infect the entire farm at once, they'd have to then wait for a new strain to turn up before they could re-infect already infected cowgirls. Last edited by Tinn; 09-03-2011 at 07:43 AM. Reason: Slight wording change to make me look less un-awesome |
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#128 | |
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: Brainstorming for Cow Girl Flash Game
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I suspect that there'll be demand for the ability to change a cowgirl from one type to another, and changing a human girl into a cowgirl wouldn't be all that different, but it's up to Shinigamis Past to decide what features will be included. Last edited by Tinn; 09-03-2011 at 07:45 AM. Reason: Changed wording to sound less sleep-deprived. |
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#129 | |
Lurking
Join Date: Jul 2008
Posts: 197
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Re: Brainstorming for Cow Girl Flash Game
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#130 |
Thinker in the shadows
Join Date: Jul 2008
Location: Here or there
Posts: 8
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Re: Brainstorming for Cow Girl Flash Game
Just wondering but whats the word on this so far. Its not dead, is it?
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#131 |
Frequent Poster
Join Date: Nov 2005
Posts: 281
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Re: Brainstorming for Cow Girl Flash Game
Fuckin' A! I dropped that bitch!
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#132 |
Lurker
Join Date: Jan 2006
Posts: 20
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Re: Brainstorming for Cow Girl Flash Game
The OP seems to be doing some updates on his blog, which you can find a link to in his sig. Though the last update is from Sept. 7th.
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