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Unread 08-11-2011   #11
TickTock
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Muhznit View Post
Buuuuuut why NOT split aesthetics and stats? If it's a game where customization plays an important role, why not go for it? Otherwise it kinda seems like you're being forced to play more in someone else's fantasies rather than your own. Really, this is starting to seem like more of a TF game than BE. :l
One way to do the aesthetics over stats is to throw out the limitations by level of anthro transformation and stick to domains of specialization. Basically you would choose two domains such as milking and farm work and you will be able to fully maximize your cow's abilities in those areas only. Clothing and anthro effects can provide stat boosts in those domains, but can otherwise be made up by practicing actions in the domain.

This is very much like how it is done in Other World which isn't necessarily a bad thing.

Either way would work, and there are pros and cons to each. I'm curious if anyone else has any other ideas because such a choice would fundamentally steer the development.
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Last edited by TickTock; 08-11-2011 at 09:48 PM. Reason: typos
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