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Old 08-12-2011   #11
TickTock
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Re: Brainstorming for Cow Girl Flash Game

I'd hate for discussion to get bogged down too much on one aspect, as complex and important as it may be. After some thought I'm leaning on the end of not having anthro-ness being a limiting factor on roles. My rational is that I want the game to be palatable to more people than less. I feel that treating the anthro-ness as an aesthetic such similar to an outfit with small bonuses will allow for the greater mod-ability as well. The weight gain/loss feature I wish to implement is planned to be balanced in that it will create small bonuses and demerits to stats that could be made by other means as well. And don't forget we can still take account for events like milking with udders for hot steamy text.

The focus on specialization of the cows should fit the bill for differentiating a player's herd. I'll need to toy with the types of specializations cow girls can take, but the main goal is to force the player to make a variety of different cows. This achieves two fundamental game design goals; encouraging a path for progression, and forcing the player to experience all the aspects of a game. I know the same can be said about the anthro design, but this method would be more acceptable the greater number of players.

Taking this direction would also allow me to make anthro-ness entirely optional and toggle-able like futanari and tentacle monsters are in Slave Maker.

As for other discussion, I'm curious to think up of more activities one can do on their farm with their cow girls. Think on the lines of particular actions such as milk cows, or tend field. Also what could happen if more than one cow participates in a single activity. I'm also curious on what sort of small adventures can be had by exploring the nearby areas, say a forest or lake with your cow girl. These would be things like finding exotic items, but remember, no combat stuffs :/ but we could probably do stats checks.
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