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Unread 09-01-2011   #121
Tinn
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Shinigamis Past View Post
Ideas are ideas, I'm not going to tell people not to share them because they differ from what I'm planning.

[...]

Plenty of the stuff shared here has been stuff I would never have thought of, and have been a big influence on what I've done so far.
Hear, hear! That's the way to manage a brainstorming thread.

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Originally Posted by Shinigamis Past View Post
A major goal of this game is to try and make it easy for others to implement their own events and share them too, so you never know what may end up in the game.
That reminds me, how do you feel about encouraging third-party content developers to put fetish-specific tags on their modules, so that players can more easily opt-out of content that might make them feel ill? Some thought has already gone into how to avoid certian cowgirl types, perhaps that system could be expanded?

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Originally Posted by Shinigamis Past View Post
TL;DR Give more crazy ideas please.
Ooh, how about some kind of illness that causes cowgirls to revert to being normal humans (with realistic lactation rates and everything) until cured? Oh! And if you leave it untreated too long, the effects can become permanant, and you'd have to start transforming the girl from scratch!
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Unread 09-01-2011   #122
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Re: Brainstorming for Cow Girl Flash Game

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Originally Posted by Tinn View Post
Ooh, how about some kind of illness that causes cowgirls to revert to being normal humans (with realistic lactation rates and everything) until cured? Oh! And if you leave it untreated too long, the effects can become permanant, and you'd have to start transforming the girl from scratch!
There's going to be a way to change humans into cowgirls? Like similar to Nimin Flesh Fantasy?
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Unread 09-01-2011   #123
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Re: Brainstorming for Cow Girl Flash Game

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Originally Posted by SoylentOrange View Post
I never figured you for a cowgirl kindda guy, Memo. Or is it just the "game" aspect you're liking?
It's the game aspect; (I'm not that into lactation 'n' anthro stuff; just simple B.E. and some GTS... And basic hot chicks. In particular, tomboys. Mmm, tomboys...Bah, I digress.) can't help it much, I like tinkering with stuff, game dev and story writing in particular.

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Originally Posted by Bestarred View Post
Someone get a Kickstarter page going or something. This would be the best possible of all answers.
I've been eyeing this, but it's tricky to get it started without a solid incentive for the potential investors. I'm open for ideas, though.

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Originally Posted by Shinigamis Past View Post
Saving data isn't so bad with Flash as there's a class called "Shared Resource" that essentially saves data into a relative directory somewhere in the user's appdata folder. My fear is just making saves unreasonably big since there's a ton of info being saved in huge arrays. It shouldn't mean bigger than a few megs, but that's huge in terms of flash file data.
Performance issues may also crop up since this is sort of uncharted territory for me, but it shouldn't be too bad.
I talked to that friend of mine and he recommended the code in the link below for this; I know little to nothing about it or if it's of any use, but here it is:
http://seantheflexguy.com/blog/2007/...obe-air-1-beta
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Unread 09-01-2011   #124
Muhznit
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Re: Brainstorming for Cow Girl Flash Game

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Originally Posted by Tinn View Post
Hear, hear! That's the way to manage a brainstorming thread.


That reminds me, how do you feel about encouraging third-party content developers to put fetish-specific tags on their modules, so that players can more easily opt-out of content that might make them feel ill? Some thought has already gone into how to avoid certian cowgirl types, perhaps that system could be expanded?


Ooh, how about some kind of illness that causes cowgirls to revert to being normal humans (with realistic lactation rates and everything) until cured? Oh! And if you leave it untreated too long, the effects can become permanant, and you'd have to start transforming the girl from scratch!
I approve the content-tagging. The second thing is also moderately approved, and gives me an idea:

Breast Colds. Basically, a cowgirl gets a "disease" which makes her breasts leak thickened milk (somewhere around the consistency of whipped cream) and occasionally she has a "breast sneeze" where she unleashes a ton of milk all at once in a violent burst that makes a milky mess of everything in front of her. AND it's contagious. How's that for a crazy idea?
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Unread 09-01-2011   #125
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Re: Brainstorming for Cow Girl Flash Game

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Originally Posted by Memo Pad View Post
I talked to that friend of mine and he recommended the code in the link below for this; I know little to nothing about it or if it's of any use, but here it is:
http://seantheflexguy.com/blog/2007/...obe-air-1-beta
I'm unfortunately not too knowledgeable about SQL myself since I've never needed to manage databases. From my limited understanding, SQL is great for apps that connect with a server that shares information with the client. I'm not sure how useful SQL is for purely local data type game that we are trying to produce but it's worth investigating.

If you want to know more about the project setup I'm using, it's a bit odd as there's not too much documentation as its pretty new. I'm using Flash Builder 4.5 in conjunction with Flash Professional CS5.5. This is different from the Adobe AIR or mobile projects.
The advantage is that I can write the code through the Eclipse based Flash Builder IDE and be able to debug (which is a nightmare in plain old flash) and be able to make my interfaces and visual do-dads in Flash Pro and have classes that utilize them automatically made for use in Flash Builder.
Of course figuring all this out took me a frustrating week, but it seems to be worth it so far.

On a different note, I'll also do some investigating into kick starter. Some buddies of mine used it for the game they are developing and was a huge success for them. I need to find out what I can get away with this being a H-game of sorts and if its even feasible (this is suppose to be free for everyone and I'm the only person working on this ATM). Eh, we can always dream.

EDIT: As for the tagging for player preferences, I'm thinking I can add an extra field in the XML that uses tags that can be in checked against a list of the player's preferences. It shouldn't be hard to implement, but that's down the road.
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Last edited by TickTock; 09-01-2011 at 12:14 PM. Reason: Extra Notes
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Unread 09-01-2011   #126
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Re: Brainstorming for Cow Girl Flash Game

If I remember right, for local file databasing only, lots of apps use SQLite.
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Unread 09-03-2011   #127
Tinn
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Re: Brainstorming for Cow Girl Flash Game

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Originally Posted by Muhznit View Post
I approve the content-tagging. The second thing is also moderately approved, and gives me an idea:

Breast Colds. Basically, a cowgirl gets a "disease" which makes her breasts leak thickened milk (somewhere around the consistency of whipped cream) and occasionally she has a "breast sneeze" where she unleashes a ton of milk all at once in a violent burst that makes a milky mess of everything in front of her. AND it's contagious. How's that for a crazy idea?
Thanks for the approval, Muhznit.

Any sickness whose main symptom is causing busty girls to be covered in whipped cream gets my approval. I am wondering how to balance it game-wise, however. Unless there's some kind of supply and demand modelling, I don't imagine there being much of a penalty for switching to selling whipped cream instead of milk, which would encourage players to game the situation, deliberately 'sickening' entire farm. I guess the loss of milk to sneezes could cut into profits, but one could minimise the losses by milking early and often.

Perhaps the infected cream shouldn't be saleable, since it'd presumably infect any women who drank it - though of course, it could still be stored and used around the farm, and might even be a necessary ingredient of some of the more potent recipies.

Alternatively, it might be possible for cowgirls to gain immunity to the condition (or at least, to particular strains of it), so that while players could infect the entire farm at once, they'd have to then wait for a new strain to turn up before they could re-infect already infected cowgirls.

Last edited by Tinn; 09-03-2011 at 07:43 AM. Reason: Slight wording change to make me look less un-awesome
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Unread 09-03-2011   #128
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Re: Brainstorming for Cow Girl Flash Game

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Originally Posted by Enji View Post
There's going to be a way to change humans into cowgirls? Like similar to Nimin Flesh Fantasy?
Well, one of the story ideas mentioned on Shinigamis Past's blog is that the first cowgirl on the farm being could be a human girl who likes cowgirls enough to become one (http://ticktockgames.blogspot.com/20...ory-ideas.html). Whether her transformation will be pure plot or be handled in the game mechanics is still up in the air.
I suspect that there'll be demand for the ability to change a cowgirl from one type to another, and changing a human girl into a cowgirl wouldn't be all that different, but it's up to Shinigamis Past to decide what features will be included.

Last edited by Tinn; 09-03-2011 at 07:45 AM. Reason: Changed wording to sound less sleep-deprived.
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Unread 09-03-2011   #129
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Muhznit View Post
I approve the content-tagging. The second thing is also moderately approved, and gives me an idea:

Breast Colds. Basically, a cowgirl gets a "disease" which makes her breasts leak thickened milk (somewhere around the consistency of whipped cream) and occasionally she has a "breast sneeze" where she unleashes a ton of milk all at once in a violent burst that makes a milky mess of everything in front of her. AND it's contagious. How's that for a crazy idea?
That sounds slightly disgusting. And like it will alienate an even larger number of people from the game. We shouldn't try to make it too niche, or else only three people in the entire forum will even want to play it.
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Unread 09-19-2011   #130
Thinkingman278
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Re: Brainstorming for Cow Girl Flash Game

Just wondering but whats the word on this so far. Its not dead, is it?
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Unread 09-19-2011   #131
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Re: Brainstorming for Cow Girl Flash Game

Fuckin' A! I dropped that bitch!
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Unread 09-19-2011   #132
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Re: Brainstorming for Cow Girl Flash Game

The OP seems to be doing some updates on his blog, which you can find a link to in his sig. Though the last update is from Sept. 7th.
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