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Unread 12-12-2013   #25
OhZone
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Re: Who wants to get their own video made?

There is not enough process out there yet, especially SW. Even if it wouldn't produce perfection, if I had some spare money, I would invest! OHYEAH!

:P to mean sourpusses.
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Unread 12-12-2013   #26
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Re: Who wants to get their own video made?

Qzar: I disagree. Moving on.
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Unread 12-13-2013   #27
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Re: Who wants to get their own video made?

This really sounds ridiculous. Does anyone really think quality video projects show up for 100 bucks? Those comics that get sold around here usually cost the creator more than that per page.

Did it really need a thread in almost every board on the forum? This is straight up sales spam, meant to lure as many folks as possible to opening their wallet. Could you at least keep it to one thread?
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Unread 12-13-2013   #28
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Re: Who wants to get their own video made?

Quote:
Originally Posted by LK View Post

I gave Dave about $2000 years ago, thinking about starting up a studio, investing in his potential, and was sorely disappointed with what I got in return.
Well, I for one think this is highly relevant information, and I'm glad it was shared.
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Unread 12-13-2013   #29
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Re: Who wants to get their own video made?

Quote:
Originally Posted by MadmanDarkHeretic View Post
This really sounds ridiculous. Does anyone really think quality video projects show up for 100 bucks? Those comics that get sold around here usually cost the creator more than that per page.

Did it really need a thread in almost every board on the forum? This is straight up sales spam, meant to lure as many folks as possible to opening their wallet. Could you at least keep it to one thread?
You know, the problem is that I worry that General Discussion tends to get ignored by a lot of people who are only here for content--which would be the kind of people who might actually commission a video.

And the only reason the price is so low is to encourage people to contribute. Dave wasn't thrilled to death at the prospect of doing so many commissions, but it's what we had to offer, and if we went around asking for $200, $300, or more to do one video...well we didn't like our chances. I could point out that some other people who take commissions (or have previously) tend to ask in the neighborhood of $175-$200, so it's not like we're being completely ridiculous.

Quote:
Originally Posted by Katsumend View Post
Well, I for one think this is highly relevant information, and I'm glad it was shared.
Once again, I would like to point out that I invested almost as much--more recently--and I feel like it went well. So take it with a grain of salt.

EDIT: Oh, by the way, this is from 11fifty's tumblr in answer to LK's "He never improves" complaint:

"What makes you think you can do any better with more money you havent improved in years.

Anonymous

-----

Why what a nice question!

I would normally shrug delete this and move on, but I decided to actually answer it.

So the main problem with improvement are three simple things, Time, Money and Space. These are the limits on what can be done. I will go through each of them and how they will be improved.

Time:

I shoot 4 to 6 clips per shoot, we have to move fast, model time is costly, and even if you could pay them more there is a limit to how long they will be able to stay and shoot. Other studios can take time and shoot 1 clip because they self shoot or have a single focus. We have 3 hours to shoot 6 clips, that is 30 minutes each, no time for scripts no time for many takes. That includes quick camera set ups and moving the cameras around.

Now, in the future, we will be shooting more clips, as many as 25 a month. What is different is *how* we shoot them. Using virtual sets, 3 camera shooting we can more finely edit things, with less camera movement. Motion capture clips are 1 continuous takes… the whole thing in 1 shot without pausing. We can now use 80-90% of the shoot’s time to actually *shoot*.

Money:

Right now…we use have a small shooting budget and some overhead from gear loans. The sales from 1 month determine the shoots for the next month. Clips pays around 7th of the month, we cannot book until we have it, so we lose a week.

Post Upgrade: Money is solved, there would be a much larger (3X ) shooting budget and a more flexible one at that. More chances to book those traveling models, chances to pay a day rate, or import models from afar for a weekend of shooting. In short, flexibility.

Space:

Our space is very very limited, the green screen is 9 feet wide, and it requires me to re-arrange parts of the house. and we are limited to a couple areas of the bedroom. That is not a lot of space, we can barely have two models on the screen at the same time. Motion capture we have to move a computer, and set it up each time, recalibrating and it so forth, it is a kind of a pain, actually. Further we cannot use the boom due a low ceiling.

Post Upgrade: The space we are looking it is HUGE, it is currently being used to store 2 large boats and a couple large campers… with lots of space left over. The new green screen will be 30 feet wide, much taller (for low angle shots). The ceilings are 15 to 20 feet, so boom is not a problem! There will be a separate motion capture area, with the set up being left in place, carefully calibrated.

So that is the short-ish answer. This does not address all the lovely features and concepts. New uses for technology I have been testing. New *people* helping with clips, and new ways to shooting things and such.

Tired of coasting along, want to make big and do new things."
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Last edited by qzar9999; 12-13-2013 at 01:32 AM.
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Unread 12-13-2013   #30
vincent_richter
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Re: Who wants to get their own video made?

I'm going to take this time to echo what I take to be the sentiments of LK here, in a number of points raised by Blackbat: you may be making a huge mistake partnering with this director (at least from a potential revenue standpoint). I call bullshit on every single one of his points, simply because it resonates with his product to demonstrate a severe lack of discipline.

Time. You MUST have storyboards before even THINKING about booking models. Anyone who figures they'll just freeform behind the camera - especially when they're being paid to produce pay-content - needs to back. The fuck. OFF. This isn't fucking cinema school; this is a for-profit business. Keep this artsy-fartsy "it'll work after I try it a couple times" bullshit out of the equation. You're not fucking Shyamalan, and that really only worked for a couple flicks; furthermore, when you ARE doing this very thing, the issue of "not having enough time" rings hollow.

Money. Buy a camera. Even a shitty one. Even from Craigslist. If you're losing a substantial portion of your budget to hardware loans, alarm bells should be going off like mad. Again, storyboards dictate timelines better than "as fast as we can do it, in one take" ever could - with the upshot that you have a battle plan going into the project.

Also, care to wager a guess how much Paranormal Activity cost?
15. Grand.
The exact total being requested here, and that's an estimate INCLUDING existing technology.
350k buyout to $150 million under Paramount's ownership.
Recurring returns of TWENTY TIMES OR MORE the investment in each "shitty" sequel.

Shoot with a plan or go home.

Space. I can buy the lack of a sound stage. The question here is whether the current technology is being used to its fullest potential, and it seems like the green-screen chroma-keying errors haven't gone away from recent buyer reviews. Mocap? Huge computers? For the love of Christ, get a Kinect and a cheap-ass laptop. $500, tops, going through third parties.

My point is this: I cannot comment on this effort from a directorial perspective. I can only interject good business sense into the idea, as it seems - Qzar - that you're being pushed into a business venture that could be infinitely more lucrative were the principal more concerned with the end product than immediate financial gain.

You could get so much more out of a couple G's with the right cinematic eye, than you ever could throwing money at someone who seems to deliver hit after hit of identical "masterpieces"; I suspect that - from LK's perspective - he's just largely concerned that encouraging your principal will only waste your potential at best, your financial future at worst.
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Unread 12-13-2013   #31
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Re: Who wants to get their own video made?

Quote:
Originally Posted by qzar9999 View Post
EDIT: Oh, by the way, this is from 11fifty's tumblr in answer to LK's "He never improves" complaint:

"What makes you think you can do any better with more money you havent improved in years.
Quote:
Originally Posted by LK;
"The man has not improved in a significant degree for nearly 10 years."
"Since that time, I've seen little improvement in his standards and execution."
What the hell, man? I never wrote he has NOT EVER IMPROVED, his model selection has gotten a lot better, and I'm sure there's been some polish on his work. The underlying point is that he hasn't improved all the much, and has fallen severely behind current technology standards, I explained in detail on this. His style of film-making also leaves a lot to be desired, and that has seen extremely little improvement over the years.

Details MATTER. There's a world of difference between what I wrote and what you thought I wrote and are parroting back.
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Unread 12-13-2013   #32
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Re: Who wants to get their own video made?

I can't explain to you all the problems with Dave's approach and planning. I can't. It's like explaining how Reality A works to someone who has spent their entire life in Reality B. Nothing about what he's written is realistic or sound business. It's insanity.

I don't believe Dave knows what he's talking about. I'm sorry. I've worked enough with experts in the different disciplines to smell bullshit, and it's coming off in volumes here.

Dave *isn't that talented.* New tech isn't going to fix *him*. I realize that you're going to grip on harder and harder to your position the more I attack it. I don't know how to put "colossal waste of resources" politely.
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Unread 12-13-2013   #33
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Re: Who wants to get their own video made?

Well, fuck it, right? For every Paramount, there's bound to be an Asylum.
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Unread 12-13-2013   #34
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Re: Who wants to get their own video made?

Quote:
Originally Posted by MadmanDarkHeretic View Post
This is straight up sales spam, meant to lure as many folks as possible to opening their wallet. Could you at least keep it to one thread?
Backing up Madman here. I tend to avoid reading threads advertised in several sections of the forum at the same time.
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Unread 12-13-2013   #35
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Re: Who wants to get their own video made?

We should just calm down and not go back and forth on this. Trading insults is something that we are all better than. Lorekeep, you as much as anyone can admit that people can change, better themselves. I'm not saying that this is garunteed to happen here with this exact director, but he's got a specific plan in place in order to upgrade the quality of his production. I believe i read "hire staff" in that plan, maybe an sfx expert?

Also, when was the exact time that you made that investment lore? Are you talking about those early process productions shrink and growth clips from the turn of the century, or was there another video investment you made after you scraped plans to continue any future video productions and stick to comics?


Personally, I think that this is a time that Xil needs to prove he is ready for a permanent improvement. He cannot release any more videos with stunning visual errors, he has to take quality serious and show lorekeep that he is wrong if he wants this to go favorably. I have indeed seen some of these errors, they are even blantant in his preview clips like that recent fmg video. I wish you noth luck on this, and look forward to a great outcome and better quality videos for your studio.
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Unread 12-13-2013   #36
qzar9999
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Re: Who wants to get their own video made?

Quote:
Originally Posted by vincent_richter View Post
I'm going to take this time to echo what I take to be the sentiments of LK here, in a number of points raised by Blackbat: you may be making a huge mistake partnering with this director (at least from a potential revenue standpoint). I call bullshit on every single one of his points, simply because it resonates with his product to demonstrate a severe lack of discipline.

Time. You MUST have storyboards before even THINKING about booking models. Anyone who figures they'll just freeform behind the camera - especially when they're being paid to produce pay-content - needs to back. The fuck. OFF. This isn't fucking cinema school; this is a for-profit business. Keep this artsy-fartsy "it'll work after I try it a couple times" bullshit out of the equation. You're not fucking Shyamalan, and that really only worked for a couple flicks; furthermore, when you ARE doing this very thing, the issue of "not having enough time" rings hollow.

Money. Buy a camera. Even a shitty one. Even from Craigslist. If you're losing a substantial portion of your budget to hardware loans, alarm bells should be going off like mad. Again, storyboards dictate timelines better than "as fast as we can do it, in one take" ever could - with the upshot that you have a battle plan going into the project.

Also, care to wager a guess how much Paranormal Activity cost?
15. Grand.
The exact total being requested here, and that's an estimate INCLUDING existing technology.
350k buyout to $150 million under Paramount's ownership.
Recurring returns of TWENTY TIMES OR MORE the investment in each "shitty" sequel.

Shoot with a plan or go home.

Space. I can buy the lack of a sound stage. The question here is whether the current technology is being used to its fullest potential, and it seems like the green-screen chroma-keying errors haven't gone away from recent buyer reviews. Mocap? Huge computers? For the love of Christ, get a Kinect and a cheap-ass laptop. $500, tops, going through third parties.

My point is this: I cannot comment on this effort from a directorial perspective. I can only interject good business sense into the idea, as it seems - Qzar - that you're being pushed into a business venture that could be infinitely more lucrative were the principal more concerned with the end product than immediate financial gain.

You could get so much more out of a couple G's with the right cinematic eye, than you ever could throwing money at someone who seems to deliver hit after hit of identical "masterpieces"; I suspect that - from LK's perspective - he's just largely concerned that encouraging your principal will only waste your potential at best, your financial future at worst.
I see where you're coming from, I do. I also tend to see Dave's point that it's a little hard to come up with the time to storyboard when he already has a day job and has to do 100% of the work, from booking the models on through post-production, but I do see your point.

He actually already has a Kinect that he uses for mocap, but it turns out it works a lot better with more than one camera...

And the lack of space really is a serious issue, whether or not he's currently living up to the full possibilities.

I can understand that this could be seen as a waste of my time, effort, money, whatever. Let me assure you, though, that I wasn't nudged into it, the fundraiser was actually my idea; it was the only thing I could think of that could possibly get the money he outlined for the upgrades. More to the point, I'm not actually doing this for money. I'm doing it because I want to be able to present a better product. I make money off my existing clips--maybe not a lot, but it's a nice supplemental income. And I'm not squandering any of my potential, as you say, because I lack the resources and knowledge to be making -any- videos on my own, so...

Quote:
Originally Posted by LK View Post
What the hell, man? I never wrote he has NOT EVER IMPROVED, his model selection has gotten a lot better, and I'm sure there's been some polish on his work. The underlying point is that he hasn't improved all the much, and has fallen severely behind current technology standards, I explained in detail on this. His style of film-making also leaves a lot to be desired, and that has seen extremely little improvement over the years.

Details MATTER. There's a world of difference between what I wrote and what you thought I wrote and are parroting back.
Jesus Christ. No, you never wrote those exact words; it was a quick summary of the general attitude of your statement. I have an unfortunate tendency at times to oversimplify things when I summarize them. That said, there's not really a "world of difference" between "He never improves" and "He has shown little significant improvement over a decade and consistently lags behind other content producers." Roughly the same sentiment.

Quote:
Originally Posted by LK
I can't explain to you all the problems with Dave's approach and planning. I can't. It's like explaining how Reality A works to someone who has spent their entire life in Reality B. Nothing about what he's written is realistic or sound business. It's insanity.

I don't believe Dave knows what he's talking about. I'm sorry. I've worked enough with experts in the different disciplines to smell bullshit, and it's coming off in volumes here.

Dave *isn't that talented.* New tech isn't going to fix *him*. I realize that you're going to grip on harder and harder to your position the more I attack it. I don't know how to put "colossal waste of resources" politely.
We have a difference of opinion here. "Do you think a bigger better studio, better green screen, professional lighting, support staff, better software, etc. are going to improve the quality of Dave's videos?" You say no, I say yes. That's it. Rather extreme to compare it to living in two different realities, don't you think?

You're basing your opinion on your experience with him (admittedly a bad one). I'm basing mine on my experience with him. Is your experience somehow more valid or more real than mine?

Quote:
Originally Posted by LOD View Post
We should just calm down and not go back and forth on this. Trading insults is something that we are all better than. Lorekeep, you as much as anyone can admit that people can change, better themselves. I'm not saying that this is garunteed to happen here with this exact director, but he's got a specific plan in place in order to upgrade the quality of his production. I believe i read "hire staff" in that plan, maybe an sfx expert?

Also, when was the exact time that you made that investment lore? Are you talking about those early process productions shrink and growth clips from the turn of the century, or was there another video investment you made after you scraped plans to continue any future video productions and stick to comics?

Personally, I think that this is a time that Xil needs to prove he is ready for a permanent improvement. He cannot release any more videos with stunning visual errors, he has to take quality serious and show lorekeep that he is wrong if he wants this to go favorably. I have indeed seen some of these errors, they are even blantant in his preview clips like that recent fmg video. I wish you noth luck on this, and look forward to a great outcome and better quality videos for your studio.
See, that's exactly how I feel about it. I'd like to at least give him the chance to make the permanent improvement. He says he's tired of releasing low-quality stuff; here's his chance to prove it.

So let me ask all the naysayers: if Dave could, say, produce a demo reel of better-quality stuff that indicates what he hopes to do with this upgrade, and it was good, would that be enough to convince some of you? Or at least get you to stop knocking what we're trying to do?
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