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#25 |
Frequent Poster
Join Date: Feb 2007
Location: Michigan
Posts: 167
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Re: April O'Neil & Catgirl sequences galore and more!
Simply amazing, well done!
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#26 | |
Frequent Poster
Join Date: Feb 2013
Posts: 166
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Re: April O'Neil & Catgirl sequences galore and more!
Quote:
![]() Last edited by babblingfaces; 04-22-2016 at 12:37 AM. |
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#27 |
Process Moderator
Join Date: Mar 2006
Posts: 2,908
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Re: April O'Neil & Catgirl sequences galore and more!
For my current TG comic I'm creating, it takes between 6-8 hours to render one image (I'm rendering at large resolutions). And not in complex scenes. I can get about 2-3 images done per day if I do nothing but render.
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#28 |
Creature Creator
Join Date: Apr 2016
Posts: 10
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Re: April O'Neil & Catgirl sequences galore and more!
G'day guys. Just checking in again, thanks for the support here. I had a feeling I'd come to the right place. Just a few more thoughts on render times as I sit, waiting for another render to finish..
Combustion, I wouldn't say you're doing anything wrong with Iray per say. You render much smaller images with much simpler set-ups, which seems to work for you as you do long, faced paced sequences. If a style works for you, it's not wrong. However, there are many other factors other than size that will increase render time (and quality) fairly dramatically. As a side note, I've just come back to a 12 hour render, it's only 5% complete and I'm starting again. The eyes weren't clear enough. |
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#29 |
Creator of Hairy Beasties
Join Date: Aug 2006
Location: London, UK
Posts: 130
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Re: April O'Neil & Catgirl sequences galore and more!
I render model figures only, then do everything else in post ie Photoshop, that said running the Rendering on the GPU is probably the fastest way. Depends on what hardware you have and scene complexity and resolution really.
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#30 | |
Process Fan
Join Date: Oct 2014
Location: Closer than you think...
Posts: 99
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Re: April O'Neil & Catgirl sequences galore and more!
Quote:
So do when you do a render do you just set the run time and number of iterations to as high as possible and let it run? Or is there some other extra setting you have to do? |
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#31 |
AAWIL fanatic
Join Date: Apr 2007
Location: Talbot Manor
Posts: 1,798
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Re: April O'Neil & Catgirl sequences galore and more!
Just a question from someone who has no idea about this... can't the scenes be rendered "by zones"? In others words, isn't it possible to apply different degrees of rendering on certain elements/zones/objects in order to save time (e.g., the detailed and "near" items with more render, and the landscape with very little detail)?
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#32 |
Creature Creator
Join Date: Apr 2016
Posts: 10
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Re: April O'Neil & Catgirl sequences galore and more!
Through the fog of my Sunday head, I'll try to answer a few points as best I can on this crappy handheld device thing... Regarding rendering on the GPU, I actually think the optimal solution is letting the engine use both CPU and GPU in tandem. At least that's what I recall reading in some tech forum.
Rendering just the character will definitely speed time up, and can often make it much much easier to have control over the lighting. However, you are then missing out on all the reflected incidental light that plays around a scene and brings out all the interactions between form and shadow. Defeating graininess is really just a case of letting the engine run longer and or to a higher completion ratio and render time. Iray will stop when it hits whichever cap comes first, so you can then just up the max time/samples and click resume. Under optimisation, there are two extra settings to take note of. Caustic sampling and architectural sampling. They will eat up your render time and aren't always effective but to give a brief idea; Architectural is great for indoor scenes, light interacts with surface on slightly more complex level creating better definition in shading on the figure/scene. Caustic, I'm still figuring out, but it seems to render specular highlights a little clearer and more accurately. It also tends to help with scenes involving clear surfaces such as glass or water. Anahki, to answer your question, I dunno! There is a "render priority" tab on objects or surfaces (both? I can't recall) but I don't ever use them. My slightly obsessive nature means I want everything at full quality at the expense of time. Probably not an ideal trait for someone who deals in sequences but, eh, it's just how it is. I wouldn't worry about these settings for every pic, buts it's always worth checking to see how much difference it'll make. Sometimes it's really not worth doubling your render time for that single highlight on that out of focus glass bottle at the back of the scene. If people are interested, I could post some samples of renders with and without these settings. That was tooany words for a Sunday. I'm off to eat an animal then lie down. Happy Sunday freaks x |
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#33 |
Process Master
Join Date: Aug 2014
Posts: 752
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Re: April O'Neil & Catgirl sequences galore and more!
I've never been much for catgirls, but I have to say Solone, you do produce astonishing TF sequences. Been following your stuff on DA and I'm happy to see you made your way over here.
![]() I may have to dig a little deep and contribute to your continuing efforts. ![]()
__________________
My FA: http://www.furaffinity.net/user/chaamp/ My Patreon: https://www.patreon.com/ObsidianReaver |
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#34 |
Process Fan
Join Date: Sep 2005
Posts: 34
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Re: April O'Neil & Catgirl sequences galore and more!
I'm a paying member of Solone's Patreon page, and it is so worth it. His renderings only get better with each sequence, and his kind of virtuoso talent needs to be encouraged, and supported financially.
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#35 | |
Creature Creator
Join Date: Apr 2016
Posts: 10
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Re: April O'Neil & Catgirl sequences galore and more!
Quote:
![]() All in seriousness though... Shucks. |
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Tags |
catgirl tf cgi 3d solone |
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