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Old 10-05-2008   #11
monomonkey
it's monkey twice!
 
Join Date: Dec 2007
Posts: 175
Re: TF Flash Game

Quote:
Originally Posted by Tolka View Post
played through it again, found one last bug from that edit I had you do, that makes jumping up through platforms sort of... interesting.
where I had you add
ySpeed = 0;

change it to

if (!jumping){
ySpeed = 0;
}

that just prevents it from stooping your jump momentum when you pass through a platform.

hopefully that's the last tweak.

anyway, you have quite the assortment of locations listed, but the only transformation idea that pops to mind is a penguin in the arctic even if not technically the right Reagen. maybe from fish, or eggs. uh reindeer, polar bear, walrus? you already did a fox and rabbit so maybe not arctic hare or arctic fox unless you want extras
Oh right damn. I was going to fix that. You'll notice I revised the end of Woods-3 because of that. Forgot to do it to Farm-4. Well, I'm not going to push a new version out just for that, since it's not a game-breaking error.

Also, the list of animals I have is in the first post. I have already done the penguin sprite. Since I haven't done any other Arctic animals yet, though, I haven't bothered to make the Arctic stage.

By the way, when I do, I'm gonna need sliding. I'm sure I can figure it out myself. Just lower the value of "slowdown" that decreases X after you let go of the arrow key, I bet. The underwater level is supposed to be underwater, so I'm going to lower the speed of descent and turn the sprites sideways for "swimming"

Quote:
Originally Posted by TB Tabby View Post
I know it's not going to happen, but I'd still like to see some TFs that don't result in a game over.
Believe it or not this was the first thing I had on my plate for this if I couldn't come up with a unique idea for a stage for the other seven levels. I am going to have a hell of a time working on sideways images. I'm much better at at front-on editing.

I have a lot of ideas pop into my head while brainstorming for stages (other than stages, unfortunately). One of which is regarding stages where two or more items (milk, tennis balls, etc) need to be hit to trigger it. I figure I could try to do the simple ones from the side, like ears/tail when those get hit.

The initial plan for this project was to hit a trigger, do a cutscene-esque thing, and then have the sprite for movement change to the finished product, but the level wouldn't end. I haven't scrapped this idea, but it does mean editing a whole new series of sprites from the side, which might be hard for me not being a graphic designer. In the end I might just make a new game entirely for this concept, or at least a new setting in the menu for it.

Now that I think about it, since I'm doing idle animations for everything anyway, I could just copy those into the new sprite and get new use out of them. Tell you what. If I don't get stage ideas from anyone, I won't have anything else to work on, so I'll try working on that.

Quote:
Originally Posted by Hibiki View Post
Nice game...Can't wait to see more.. ^_^

By the way, in the first area of The Woods, if you jump to the right from standing on the "to forest" sign, you land on a invisible platform it seems...You can pretty much bypass the whole first area that way by walking on it to the end.

Not sure if it was meant to be there...If not, then I found a little bug... >_>
Erp. That was the "cheat" I mentioned. Figured someone would find it eventually, but not that fast.

I was getting tired of jumping over the carrots every time I wanted to get to the 2nd part to test new code I wrote so I made that invisible platform. You can bypass the entire thing unless you jump. Since it's invisible, you cannot land on it more than once. Somehow. What has Science done?

(Though I have a trick for bypassing the "unlock" menu for myself =x)

----

Anyway, I'm sure anyone could've found this on their own, but here it is. This is the sprite sheet I used for the game.

http://sdb.drshnaps.com/SpritesPC.htm#Azumanga

I believe I used the second image in the top row for everything. I used two images in the second row for Idle, and obviously row 3 column 2 for Walking.

Oh, and if I can find a way to save your data so you don't have to re-play all of the stages again to go to any one you want, I'll work that in too.

Once again, feel free to submit anything you want in the game. I am more left-brained, so it's hard for me to be creative. I'm always looking for:

Animal ideas (suited for the locations, or even provide a new location entirely). Don't feel limited to real-world animals either. I have no problem doing mythical animals (already done two as mentioned in the original post) or video game animals (already done 10 as mentioned in the original post.)
TF Triggers (the cause, typically relevant to the animal or location. I don't like it based on "magic". I feel like it should be rooted in something that "could" happen in a world where TFs are possible.)
Processes (Somewhat limited by Flash, as you can already tell from the game. If there's a specific way you want it to happen, I'll see what I can do.)
Post-animation (What she does afterwards. Again, relevant to the animal if possible. Difficult for animals that are average, so most of the time I stick to tail movement one way or the other)
Stages! (The obstacles, the goal, the traps, etc. Thanks to the revised code from Tolka, much more imaginitive stages are possible. I couldn't use slopes before, but now I can. The hit detection will even wrap to curved surfaces.)

...Anyone else notice I tend to write too much?
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